ABOUT MEDIA KMUTT

In 2005-2006, with the view that humans in the future digital age live their life inevitably close to technology and media innovation, KMUTT academic groups from many different disciplines came together to create something novel for the future world. The main principle was to create media that would be combined with technology, art and human perception. Later, in 2007-2008, expertise in the form of an academic curriculum to produce knowledgeable and skilled personnel to satisfy the needs of digital media industry.

Our Mission
  1. Focus on the integration of artistic skills , technology and perceptive behaviors to create media innovation
  2. Aim to comprehensively promote and develop study programs, research and academic services
  3. Seek to support the creation of social media both in the context of Thai society and global contemporary issues.
  4. Strive to produce creative media with social responsibility and professional ethics
  5. Build acceptance and excellence in media both nationally and internationally

01

History

Explore the beginnings of MEDIA KMUTT and how bringing art, technology, and science together has shaped our learning and creative work today.

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02

Staff

We have a team of highly experienced and well rounded academics and specialists in each field who are willing to help students maximize their potential to reach their goal.

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03

Partnerships

We have academic collaboration projects to create a strong network in the field of media with various secondary schools throughout the country. We also take part in other projects to push forward further the possibilities and opportunities in the career world.

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04

Academic quality assurance

Find information and documents on educational quality assurance, and learn about the development of teaching, learning, and operations at MEDIA KMUTT.

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WHY MEDIA ART?

Cutting-Edge
Programs

Our significant range of courses covers a wide range of areas in Media Arts and Technology, including digital media production, game design, animation, visual effects, virtual reality, and many more.

See what an idea can become.
From classroom ideas to creative work we want you to see.

STUDENT
SHOWREEL